new-mindmachines.com Proteus Mindmachine Sirius -  Mind Machine Procyon Mindmachine
ThoughtStream Biofeedback Wild Divine Biofeedback PC & Mac Monroe Institute - Healing Rhythms Biofeedback + HemiSync Mind's Eye Mind Machine
CES Ultra Device Hemi-Sync Monroe Institute Personal Coaching - On Line Support  
Arizona Residents - Hypnosis, Stress Management, help for gamblers and their families

 
Home
READ BEFORE purchase
Medical Disclaimer
Pricing/Return/S&H
Policy US residents ONLY
Mind Machines
Proteus
Sirius
Minds Eye
Procyon
Accessories/Parts
Compare Price & Features
 of the 3
CDs AudioStrobe
Mindmachine
Information
Biofeedback
Monroe Institute -
Hemi-Sync
Healing Rhythms

for PC or Mac

ThoughtStream
Users Guide
Accessories
MentalGames
Replacement Parts

Wild Divine Biofeedback
for PC & Mac
CES Ultra
Home Page
Professional Use

RX Form
Complete System
Users Manual & Articles
Replacement Parts
Self-Help
Personal Consultant
Anger Management
Stress Management
contact  me
Hypnosis, Stress Management
Arizona Residents:
My credentials

Help For Problem Gamblers & Their Families
Privacy Statement
mind machines
Home
Monroe Institute Products
Hemi Sync®
Links about holistic health, nutrition, general wellness, fun
http://groups-beta.google.com/group/Monroe-Institute-Hemi-Sync-Users

 

 

 

Definitions of AVS (Audio Visual Stimulation)
Mind Machine - Light and Sound
Relaxation terminology information

 

AVS (Audio Visual Stimulation) AVS devices are devices that influence your state of mind using specially designed light and sound stimulation. AVS is also referred to as light/sound or mind machines. Flickering lights and pulsating sound have been used for centuries to influence moods, from music for relaxation to adrenaline-raising dances around a fire. AVS systems have the advantage that the stimulation is more controlled, and better designed for its purpose. Mind machines are very effective relaxation tools, a good assist to meditation, and can aid the learning process.

Audio Strobe Signals are recorded on a music CD at a high, inaudible frequency, to control the lights in a light/sound system. An AudioStrobe decoder detects these signals and uses them to drive the lights of a light/sound system, absolutely in sync with the music. Just connect your CD player to the external input of a mind machine and play the CD, with your headphones and glasses connected to the light and sound devices you will experience an amazing AudioStrobe experience.

Beats are the amplitude variations that occur when pure tones close to each other in pitch are mixed. When tone pitches are far enough apart, the result of mixing tones is consonance (sounds). As the mixed tones get within an octave of each other, they sound good only if the tones form good chords. When they get still closer, the effect shifts to beats. A trigonometric formula, long since forgotten by most of us, expresses the addition of two pure tones as:
sin(a) + sin(b) = 2*(sin((a+b)/2)*cos((a-b)/2)).
Interpreting the formula, beats are perceived as the average pitch (a+b)/2 modulated (pulsed) at the difference frequency (a-b). If you are paying close attention and noticed the disappearing 1/2, cos(a-b)/2 has two amplitude peaks per cycle, so the modulation is perceived to be at frequency (a-b) not (a-b)/2. When you listen to a mixture of slowly changing tones on a dual binaural beat instrument, fascinating beat effects are heard.

Binaural beats result when pure tones at slightly different pitches are heard by the two ears. The effect is different from a mixed tone beat phenomenon, because the tones are heard and processed separately by the auditory apparatus. The mechanism for localizing the source of a sound depends on detecting differences of arrival times of the sound waveform -- two tones of the same pitch but at different phases will be perceived as being inside the head, closer to the ear in which the sine wave peaks first. Tones of slightly different pitches appear to have constantly shifting phase, and the source appears to move back and forth within the head at the rate of the difference of the pitches. This is commonly but inaccurately described as "hearing the difference frequency". You can experiment with this effect with a light and sound machine that generates controlled sine wave binaural beats.

Brain waves are the voltage patterns generated by the brain. The brain contains some 100 billion neurons which operate by generating and passing electrical signals. The summation of all this electrical activity results in signals that can be detected and recorded outside the brain. In analogy to the recording of the activity of the heart in an electrocardiogram (EKG), the recording of the brains activity is called an electroencephalogram (EEG). The EEG pattern is popularly referred to as "brain waves". Brain waves appear as irregular, somewhat repetitive waveforms, and are a mixture of many frequencies from less than 1 to more than 40 Hertz. Different brain wave patterns have been found to be associated with different states of awareness. Several frequency ranges have been identified and given names by neurologists:

Human Brain Wave States

Name Frequency Range Subjective Experience
delta 0.5-3 Sleep
theta 3-7 Imagery, suggestibility
alpha 7-13 Relaxed awareness
low beta 13-18 Alert awareness
SMR 12-15 Sensory-motor rhythm
high beta
 
18-30 Super alert, tense
gamma 30 and up hyper alert, possible creativity

Color Pulse A feature that has the device blink the lights to any music source. It creates a pleasant experience because most individuals use it to blink the lights to their favorite music. This however, is not very effective for other than entertainment purposes, because music in general is not composed with the relaxation frequency and the timing involved that is used in designing AVS Sessions.

Chords are combinations of tones that (hopefully) sound harmonious. Harmony occurs when the fundamental pitches of the tones are in ratios of small integers, such as 2/1 (octave), 5/3 (sixth), 3/2 (fifth), 4/3 (major third), or 6/5 (minor third). Most people hear tones closer than a minor third as dissonant. When tones get still closer in frequency, beats occur.

Download is the process of sending sessions from a PC computer over a COM port to a light/sound system. This allows new sessions to be installed easily.

Dual monaural beats occur when two closely spaced pitches are mixed in the same ear, beats are heard at the difference of pitches. The dual monaural beat tone, new and unique to the Nova Pro 100, sends P1 and P1+F1 to the left ear, creating monaural beats at F1, and P2 and P2+F2 to the right ear, creating monaural beats at F2. In addition, the left eye lights blink at the F1 rate, the right eye lights at the F2 rate, for a true dual stimulation frequency experience.

Dual binaural beats is a tone selection with two binaural beat generators running at the same time. Each ear receives two tones, so you hear chords or a beat interaction in each ear, plus the four different binaural beat offsets (each of the two left ear tones against each of the right ear tones). This may seem complex and confusing, but it sounds great -- dual binaural beats with pitch ramping are a fun medium to compose in and listen to.

Duty cycle refers to the portion of a stimulation cycle that the light or sound is "on". For example, a duty cycle of 40% means that the stimulation is on 40% of the cycle and off for 60% of the cycle. Some light/sound machines provide duty cycle control and it does have an impact on the resulting sensation.

Features of light/sound systems include the number and variety of the built-in sessions, the number and range of the controlled stimulation parameters (frequency, volume, intensity, tone, pitch, phase, duty cycle), starting and stopping sessions with gently ramped volume and intensity, an audio synthesizer with sine wave sound, whether or not the system permits the user to create custom sessions, whether or not sessions can be downloaded from a personal computer.

Fill in the blanks is a technique of creating light/sound programs by selecting one of a number of available program profiles, and specifying the frequency range and control options to be used. Thus a custom program can be created with four menu selections. If you own a computer and LS Designer software, you will not want to use the Fill-in-blanks feature. The PC programming capability is a much easier, faster and especially a very accurate way to create sessions.

Frequency is properly the rate at which any periodic event repeats, but in light and sound machines it is used more specifically to refer to the primary rate of visual and auditory stimulation -- to the eyes, it is how fast the lights are flickering, to the ears, it is how often the sound is pulsed on and off, (pulsed tones) or how often the amplitude is modulated (binaural beats). Frequency, like pitch, is measured in Hertz. The frequencies of stimulation in light/sound systems are in the brain wave frequency range.

Ganzfield is an effect discovered by German scientists in the 1930s, in which the eyes are exposed to a totally uniform visual field, with no edges, color changes, or movement. This can be achieved by looking up at the sky on a clear, cloudless day, or with very specially constructed illuminated glasses. The circuitry in the brain that is constantly scanning the visual field for edges and movement finds absolutely nothing, and shortly shuts visual sensation off, as the eye responds primarily to changes. Soon the subject cannot tell if his eyes are open or closed, and altered states of consciousness result. Light sound glasses with the lights left on have sometimes been advertised as "ganzfield", but the effect produced by this technique is definitely not true ganzfield or even close.

Gentle on/off refers to starting a session by slowly ramping on the sound volume and light intensity, and ending a session by slowly ramping them back off. This feature makes the transition into and out of a session more pleasant, and prevents sudden jerky endings that can destroy the effect of a session.

Hertz used to be called "cycles per second", meaning the number of times a repetitive event occurred per second. Then someone noticed that physicist Heinrich Hertz (1857-94) had no measurement unit named after him, so he was appropriately immortalized, giving opportunities for bad puns: Crank up the frequency till it Hertz. In sound, Hertz is probably number one, but amplitude is a close second and tries harder.

History The effects of flickering light stimulation have been known for a long time. Ancient shamans knew that flickering light could induce altered states of consciousness. Around 200 A.D.  Ptolemy noted that the flickering of sunlight seen through the spokes of a spinning wheel could cause patterns and colors to appear to the observer, and could produce a feeling of lightheadedness and euphoria. In modern times, (1940's and 50's) neuroscientist W. Gray Walter used a strobe light to create flickering light stimulation, and noted that the brain wave pattern of the whole cortex was changed, not just the area associated with vision. Experimentation in the 1960's and 70's showed that adding pulsing sound enhanced the experience. The invention of the microprocessor made it possible for inexpensive light/sound devices to be produced, and hundreds of thousands of people have tried them. Some of the above was extracted from Megabrain, Michael Hutchison.

Intensity refers to the brightness of the light stimulation.

Just scale is a seldom used musical scale that has seven notes per octave, and is designed to make chords relative to the base of the octave come out right. The Just scale produces "clearer" dual binaural beats. Thus a better chord is produced. The integer pitches of the Just scale make integer binaural beat offsets work better. (With a pitch ratio of 1.059 you don't get many integer pitches). See also tempred scale.

Light frames or Stimulation Glasses are eyeglass frames with light sources mounted inside in front of the eyes. The lights flicker on and off during a session at the stimulation frequency.

Mind Machines is a generic term for light and sound machines. The term brain tuner is also interchangeable for this technology. An AVS is a device that influence your state of mind using specially designed light and sound stimulation. Flickering lights and pulsating sound have been used for centuries to influence moods, from music for relaxation to adrenaline-raising dances around the tribal fire. Light/sound systems have the advantage that the stimulation is more controlled, better designed for its purpose, and you don't have to hire a band. They are very effective relaxation tools, a good assist to meditation, and can aid the learning process.

Octave is a interval between notes that has a 2/1 frequency ratio (e.g. 220 to 440 Hertz). In the tempered scale there are 12 total notes in an octave, seven "white key" or natural notes and five "black key" sharps and flats. The name octave comes from counting one too many white keys, or maybe because "heptave" just doesn't sound good.

Phase is the timing relationship between the different stimulation channels --the two eyes and the two ears. When pulsed sounds are selected, there are six phase settings available.

Stimulation Phases
Name Abbreviation First half cycle Second half cycle
Synchronous IN Both eyes and ears none
Alternating    RL (right-left) Left eye and ear Right eye and ear
Front-back FB Both eyes Both ears
Cross CR Left eye, right ear Right eye, left ear
Lights Alternating LA Left eye, both ears Right eye
Sound Alternating SA Both eyes, left ear Right ear

Pitch refers to the frequency of sound stimulation, and is perceived as "low notes" (bass) to "high notes" (soprano).

Ramping refers to changing a stimulation parameter gradually so that "jumps" are not perceptible. Most light/sound systems can ramp frequency,

Musical scale refers to the way in which particular sound frequencies are picked as the notes to be used in playing music. An octave is a musical interval with a frequency ratio of 2/1 (e.g. 220 to 440 Hertz). Different cultures and musical traditions have used many different ways of dividing an octave. Western (this is Western as opposed to Eastern, not Country Western) music is mostly based on the tempered scale, with 12 notes per octave and equal frequency ratios between adjacent notes.

Sessions are programmed sequences of changing light and sound stimulation, designed for a specific purpose such as relaxation, alertness, sleep, etc. Sessions typically last from 15 to 45 minutes, and some systems allow the user to vary the running time. While a session is running, the session programming controls most of the operation of the system, although some features may be left to operator control. The variety and quality of the built-in sessions on a light/sound system has a profound effect on how well the machine will work for you.

Sine wave sound refers to pure tones consisting of a single frequency. When you play a musical instrument, the notes have a fundamental frequency and many harmonics. The result is not a sine wave, but on most instruments the result sounds pleasing. On a light/sound system that does not have sine wave sound, the alternative is usually square wave sound (on or off), not because it sounds good (it doesn't) but because it's easy to make on a computer. Mixed tone beats and binaural beats don't work as well on non-sine-wave sound either.

Soundscapes is a name commonly referred to digital "nature sounds" recording in products such as baby room soothing  sounds devices, general background sounds devices and sometime alarm clocks. A small nature sound bit (rain, forest, ocean, waterfalls etc.) is recorded on a chip and repetitively played back. The Sharper Image recent introduction was such a product with added glasses that increased/decreased the intensity in a smooth pattern. Although nature sounds are not designed with certain frequencies in mind, the repetitive sound and light pattern are soothing and work well for quiet entertainment.

Surf is a mixture of lots of pitches -- the synthesized surf sound in some mind machine systems is an approximation to pink noise (random noise with equal energy in each octave), cut off at about 1000 Hertz.

Tempered scale is the musical scale used in modern western music. There are twelve notes per octave with a constant frequency ratio between adjacent notes (the twelfth root of 2, or about 1.059). This approach has advantages in playing music in different keys, but does not make chords come out as well as they could. An interesting alternative is the Just scale used in some light and sound systems.

Tone refers to the type of sound stimulation used.

Pulsed tone - sine wave tone at the selected pitch, pulsed at the selected frequency, with the selected duty cycle.

Pulsed surf - a surf sound pulsed at the selected frequency, with the selected duty cycle.

Alternating tone/surf - the above two tones, alternating in each ear.

Pulsed chord - a chord with controllable base pitch and tone separation, pulsed at the selected frequency and duty cycle.

Binaural beats - the ears receive pitches differing by the selected frequency.

Binaural beats with tick - binaural beats with a metronome tick at the selected frequency.

Dual binaural beats - each ear receives two pitches, with lots of chord and beat interactions.

Monaural beats - Each ear hears two tones mixed together, with different base pitches and different frequency offsets. This allows controllable monaural beats in each ear. The eyes are stimulated at different frequencies as well.

Visuals refer to the shifting, colored patterns perceived when you look at the flickering lights on a light sound system. The patterns are optical illusions caused by the interaction of the flicker rate with the sensing and processing rate of your eyes and brain. You may have seen a child's top with radial black lines, that when spun, gives the appearance of changing colors. That is a similar effect. The visual images from a light sound system can be very impressive and contribute a lot to the enjoyment of using the system. A session that creates a good light show is imaginatively said to have "great visuals".

Volume refers to the loudness of the sound stimulation.

 

Return to Mind Machine Information Page

 

new-mindmachines.com©2002 - 2007
email maryann@new-mindmachines.com
(520) 405-2842
Florence, AZ  85232
http://www.new-mind.com
Hemi Sync
Monroe Institute Products
Share thoughts and information about mind machines, etc.
http://groups-beta.google.com/group/Monroe-Institute-Hemi-Sync-Users